Super Mario Odyssey Sales Surpass 10 Million


Nintendo had already surpassed this goal as of December 31st with 14.86 million units sold. The time has come for Kimishima to step down, however, passing the baton to The Pokémon Company's Shuntaro Furukawa. Xbox Live Gold for one month costs $9.99, three months costs $24.99, and one year is at $59.99.

"Ultimately Mr. Iwata was the head of development, so he put a lot of thought and time into Switch", said Miyamoto, who also serves as Nintendo Creative Fellow at the system's launch.

Nintendo recently revealed that it will be releasing the details of its paid subscription service in May. The earnings report also confirms that the final title for the upcoming Super Smash Bros. game is not set so it's looking likely that this will be a new installment in the franchise instead of a port of the Wii U/3DS game.

The question is: What area will he prioritize first?

But the general rule with is not to expect too much and hope to be surprised... Invitational 2018 tournament, which will include invited players from around the world. Mario Tennis Aces was also mentioned as another "important title" for this year. "I will balance Nintendo's traditions: originality and flexibility". 3, Balloon Fight, and Doctor Mario. No replacement has yet been announced. "We will work to leverage the platform's rich software library and worldwide total hardware install base and further". He became president of Nintendo of America in 2002.

Operating profit was 21.1 billion yen in the latest quarter, compared with analysts' average projection for 20.2 billion yen.

Nintendo said that the digital sales were "very good", specifically for the Nintendo Switch.

In addition to the showcases. fans can look forward to two days of competitive gaming action at E3. In terms of what this means for Nintendo as a company, Furukawa appeared at a news conference, where he proclaimed his intention for Nintendo to "develop the company to its fullest", as well as to "balance Nintendo's traditions: originality and flexibility". Annual revenue from smartphone games rose 62% to 39.3 billion yen.